It's tough to say that the Zapper makes the game better in any way--you can play just fine without it, and you won't really feel like you're holding a crossbow. This has nothing to do with the Zapper itself, but because of the way the Wii senses motion; you have to aim via a reticle that appears onscreen, not like you do with traditional light gun games like Duck Hunt or Time Crisis. There's an option to adjust the height and speed of the aiming cursor, but there's no way to align it. As a result, our gun always seemed to be aiming about three or four inches to the left of where the gun was actually pointed.
It's easy to sum up Link's Crossbow Training's presentation: Twilight Princess. The graphics are essentially the same, and you'll revisit many locations and fight the same enemies from Link's earlier Wii appearance. The only issue with the audio is that the crossbow doesn't sound much like a crossbow, but other than that small complaint, the game sounds fine and you'll enjoy hearing the always-great Zelda music you've come to know and love.
As long as you don't expect more than a short but sweet shooting game, you'll be pleased with what Link's Crossbow Training has to offer. It's good enough that you might find yourself thinking of the Zapper as the bonus pack in.
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Link's Crossbow Training (Wii):

